Did anybody figure out an actual workaround? im having the exact same problem in my game cant get through either of those bridges. The shelters are actually meant to be used by Council Workers who are either stationed at the location full-time to monitor the equipment there or are too far from home to be able to get home after the end of their work shift. Maidenholm. I …

We Happy Few ; WHF General Discussion ; Maidenholm Shelter [Possible Spoilers] Sign in to follow this . We Happy Few > Discuții generale > Detaliile subiectului. I'm also stuck at Megiddo Bridge.

But for some reason, the game refuses to let me progress.

Help, please?   Pasted as rich text. All trademarks are property of their respective owners in the US and other countries. Concept art of a shelter by Whitney Clayton. We Happy Few Ollie's Walkthrough: No Place Like Home. Hatches (known formally as Track Access Hatches) are points of interest that lead to shelters; places that constitute a safe haven for the player, situated beneath Wellington Wells, away from the prying eyes of the authorities and the dangers of the night. Slk8suva, August 26, 2017 in WHF General Discussion. Noob007. DO NOTE that the player cannot use the Fast Travel system if they're Overburdened, in Combat, or Falling. https://we-happy-few.fandom.com/wiki/Hatch?oldid=17670, The Workbench and Chemistry Set allow the player to craft various, The Bed allows them to sleep safely and pass time, allowing one to sleep through the night.

In Lud's Holm, one of the hatches will be located by the old Lud's Holm Station. Okay, thank you finally a lead to some form of progression.   Your link has been automatically embedded. Maidenholm is a location in Wellington Wells, and is the first Holm of Hamlyn Village the player comes across. And as for "telling me where to go", it would be an enormous help if the map would actually list the island names. So I am in the Maidenholm shelter and need some help. The bobby just stands there, it says "E: Talk to Bobby" on my screen, but pressing "E" doesn't do anything. Display as a link instead, × We Happy Few Wiki is a FANDOM Games Community. Hatches in Hamlyn Village are usually located either near boarded-up train stations or inside of maintenance rooms. All my quests require me to cross the bridges to Megiddo & Plassey but no matter what I do the game won't let me. Login Store Community Support Change ... We Happy Few > Bugs and Tech Support > Topic Details. After the end of the German Occupation, the subway system fell into disuse and eventually, when the Executive Committee begun rebuilding and redeveloping the city, the facilities were re-purposed and converted into monitoring stations for the Island's motilene distribution network, with living quarters for the workers and storage facilities included in their layout. I've played though . Concept art of a safe house by Whitney Clayton. Can anyone give me a hint?

The name of the hatch may change upon reloading the game save.

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Trivia [edit | edit source]. The second is from Lud's Holm which you the doctor inspects you for the plague. All rights reserved. Privacy Policy. And for Megiddo’s one I know you can’t interact with him at night. © Valve Corporation. The shelters all adjoin to the Wellington Underground and are essentially maintenance facilities for the subway. The quest involving the reform club is reliant on a quest in st george's holm (looks like rain) which i CANT GET TO, so i'm completely stuck. 2017. ápr. There appears to be some area up in the rafters, but I cannot figure out how to get up there. × Every shelter usually contains a Workbench, a Chemistry Set, a Bed and a Pneumatic Stash. The pneumatic stash has unlimited storage capacity and any crafting components stored inside it can be used at any time, regardless of location (Except in Survival Mode), In addition to those, some shelters may contain. Sleeping will replenish, The Pneumatic Stash allows them to store their items for later retrieval.

1 Overview 2 Points of Interest 3 Shops 4 Bridges 5 Quests 6 Gallery Maidenholm is generally a fairly small island, consisting of only one section that connects to St. George's Holm, Lud's Holm, and Eel Pie Holm. Once the player locates said hatch, they must enter it, secure the shelter by clearing out any hazards (if there are any), and then power up the hatch by interacting with an electrical power switch that powers the Fast Travel hatch doors. Maidenholm is the new home of the Peepers, as well as the mad scientist Helen Faraday, and many more encounters.There are two ways to enter Maidenholm, one from Hamlyn which you need to play a short game of Simon says. Maidenholm is the new island in Wellington Wells as of March, 27 2017.

I've spent hours trying to figure how to kill the power to the bunker that is beyond Salamanca Bridge and I can not figure it out. You can post now and register later. You can kill the Bobby at The Plassey bridge if nothing works, this will unlock his door. This is evidenced by the fact that some shelters have signs near their beds saying. The Garden District hatches are usually located inside small houses with a small front porch surrounded by cobblestone walls that emit smoke from their chimneys. And there is no enter option.

Same stupid issue here. At any point when the player is out in town, they can open up the map and click on any active shelters in order to instantly travel to it.

All my quests require me to cross the bridges to Megiddo & Plassey but no matter what I do the game won't let me.

There's usually at least one Hatch on every island, and the larger ones may even have two. The police sign above is stuck inside the hatch. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Just been over that bridge and had no issues. Okay so, I have 4 story missions & 2 side missions that i've got while playing the game normally. Followers 0. The only cubby opening I can find is too high for me to get in to. The maintenance rooms will contain a Chest, a Freezer Locker and two Rubbish Bins. The hatches are labeled as- and the shelters adjoin to the Wellington Underground. Whenever the player nears a hatch, it will be shown on the compass (if enabled) and will also be highlighted on the map if the player passes by it. Maidenholm Shelter [Possible Spoilers] By Slk8suva, August 26, 2017 in WHF General Discussion. Some hatches may be guarded by either Headboys or Bobbies depending on the district, sometimes they're located behind locked doors, requiring the use of lockpicks. I've spent hours trying to figure how to kill the power to the bunker that is beyond Salamanca Bridge and I can not figure it out. Help, please? ; The shelters are actually meant to be used by Council Workers who are either stationed at the location full-time to monitor the equipment there or are too far from home to be able to get home after the end of their work shift. Hatches generate randomly on every island in Wellington Wells. Take your favorite fandoms with you and never miss a beat. × The hatches were originally built to serve as access points to the Wellington Underground for maintenance workers. Prudence Holmes had been hiding in the hatch on Maidenholm, as evident by a diary she left behind. But for some reason, the game refuses to let me progress. Right in the middle there's a cubby you can crawl in to. By   You cannot paste images directly. Noob007. 29., 18:38 Maidenholm update: How do I kill the power to the bunker? The shelter hatch in Maidenholm is bugged. I currently have no idea what or where Lud's Holm is supposed to be. Powered by Invision Community, By using this site you agree to the use of cookies for analytics, personalized content and ads. The player can also use the shelter's track access door (a large steel door) to travel from one shelter to another, assuming both shelters have been discovered and powered up. Paste as plain text instead, ×   Your previous content has been restored. Upload or insert images from URL. 29 apr., 2017 @ 18:38 Maidenholm update: How do I kill the power to the bunker?