If you choose to kill or free the werewolves from their curse you can return to the east woods to find an elf looking for the werewolves to avenge her husband's death. Then I fatfingered the response dialogue and ended up going through with it, and it was late at night and I guess I was tired and didn't want to go through the cutscenes and reloading my game again so I just thought "fuck it" and went through with it. The only way to provoke Hermit is to click on a nearby tree stump and to try taking something from it. Its multiple year-end accolades included Game of the Year and Best Role-playing awards from several gaming publications. Otherwise, it's not something with any lasting effect, just a couple of potential nods. http://www.nexusmods.com/dragonage2/mods/2251/. If you say, When agreeing to find Zathrian, before you leave you may be able to kill the werewolves surrounding the Lady of The Forest with the exception of Swiftrunner, this can be accomplished by casting a 4th tier area of effect spell like Inferno, you'll get extra experience and loot without actual battle (however doing so will also result in a lack of support in the battle against. Unfortunately, exhaustion is just the nature of the beast when you're a new parent.

Zathrian or Lanaya (if you killed Zathrian) tells you that the heart has cured the hunters and pledges the elves' support to fight the Blight. There are three possible outcomes that can be achieved from this point forward, based on choices made in the remaining encounters. Mana Clash is particularly effective against Zathrian. Slaying everything (including Zathrian) naturally ends with the most experience earned.

During this conversation you'll have to convince the leader of the beasts that she should invite Zathrian for a peace meeting and to ask him to lift the curse. A rogue or warrior rush will take her out. You just have to use crowd control attacks or abilities and pick them off one at a time. Wynne will be upset if you try to kill the elves or the werewolves, although you can use persuasion to reduce the effects greatly. It won't take you long to figure out that it's Hermit (M43, 4) who stole the acorn from the oak and there are a few ways of retrieving it. All rights reserved. 5. Once the group is defeated, a larger group of skeletons will spawn around the party.

Be careful, because some of the werewolves will use camouflage similar to what your rogues can do. There are two main options to achieve this: If you kill the Grand Oak first and don't have the wood, talk to the hermit, and he will offer to make you 'invisible' by enchanting a Werewolf Pelt, which you probably have since you picked it when killing them along the way.

He pledges the elves' support to fight the Blight. Talk to some of the civilians and when you're ready you'll return to [Brecilian forest - Dalish camp] where other elves will greet you (M41, 1) and promise their help against the Plague. It would be a good idea to save your progress before using the stairs.

The alternative, of course, is to attack the werewolves. This is where you'll end your journey into the forest. Keep going straight until you're stopped by the Swiftrunner again. Once you've made the introductions you can use persuasion, lie to the werewolf or intimidate the beast to make the conversation last longer or you can attack the werewolves right now. Zathrian will also share a few parting tips, for example: watch for the white wolves, and promptly directs you to his apprentice Lanaya and the clan storyteller Sarel. This means Lanaya will become the Keeper.

The other locked chests can be freely opened however. He requests that you find the first werewolf, Witherfang, and return with his heart to end the curse destroying his people. More skeletons will appear (two groups), but winning now won't be a problem. As the party approaches, three werewolves confront the party. The Dragon may drop a generic armor chest piece.

Aside from dispelling the paralysis on Witherfang and the werewolves, the most effective strategy here is to focus fire on Zathrian, ignoring all other enemies, since the fight is ended when his health reaches 0. If you want to avoid combat start the conversation and agree to his game of asking and answering questions. Do what you have come here to do, Grey Warden, or get out of my way.". I would recommend that you encourage enemy archers seen nearby to chase you to the previous corridor. At the Dalish Camp Zathrian tells you that the heart has cured the hunters. Some players prefer to side with the Elves because of their strong bow attack, which the werewolves lack. Zathrian takes Witherfang's heart and thanks you. You can also side with the Grand Oak by trading for the acorn, return the acorn to the Oak, and then come back to the Hermit and mess with his stump. If you fight the Gatekeeper, more werewolves will join him from adjacent rooms (total of 7 ordinary, 4 rabid, and 2 shadow), resulting in a very tough battle.

You can obtain the acorn whether you have talked to the Grand Oak or not. You also cannot kill the hermit (even with forced attack during dialogue with him) and will not find anything in the tree stump, i.e. Some of them cannot be completed after resolving the werewolf/elf conflict. There are four side quests that can be taken in the Dalish Camp once Nature of the Beast has been started. One such secret door is found to the left side, immediately upon entering the Upper Ruins; a locked chest behind it yields a letter for the.

When Swiftrunner's health gets too low, Witherfang will make an appearance, and bring the fighting to an abrupt end, allowing Swiftrunner to flee. A community of Dragon Age fans, noobs, and ogres. This post is part of the series: Dragon Age: Origins Walkthrough - Nature of the Beast We’re heading into the Brecilian Forest to help the Dalish Elves with their little werewolf problem.

Head south (M46, 3) and it won't take long until you meet the Gatekeeper. Dragon Age: Origins. You should go north-east, because that's where you'll meet mad Hermit (M43, 4). If you cure the curse, you can get a shield from Swiftrunner.

Dragon Age: Origins Walkthrough - Nature of the Beast - Ruins, World of Warcraft - The Dungeon Finder/LFG Tool. He explains that the Dalish elves currently cannot honor the ancient treaties because many of their hunters have been afflicted after they were ambushed by werewolves since they entered this part of the forest. --Marvok1 23:25, November 3, 2014 (UTC) To my knowledge there no compagnion better suited for the breceliane forest it really come down to what you want to do with the elfe problem if you want your character to be a mean backstabbing bastard ( i.e helping the werewolf conquer the … Witherfang's howl ability can knock you down so avoid her until you kill Swiftrunner and the werewolves. Basically, unless you want to start DA2 over and import a new save (assuming PC here; on console it's not an option, obviously), I wouldn't worry about it too much. After encountering a ghostly boy, a large group of skeletons will ambush the companions here. Zathrian will then retreat to the entrance. Zathrian followed you, so you don’t have far to go. *As an important note, if you’re collecting the Scrolls of Banastor then you need to go back up to where the gatekeepers stopped you. The Hoard will yield Falon'Din's Reach (unlocking Codex entry: Falon'Din: Friend of the Dead, the Guide) and a Silver Medallion, along with a large selection of gems, potions, and gold. He can also cast blizzard apparently, but all that did was freeze his own allies which made the fight pretty easy.

If Wynne is in the party she thinks you are mad: If you tell her it's no less than Zathrian deserves, If you can persuade you may be able to convince her that you're here to fight the darkspawn, not to help the elves. At what point(s) are the key conversations and what choices do I make. In return you'll receive a mixture which will start working automatically, allowing you to get past a magical barrier in the forest.

Once this group is defeated, the party can explore the large room ahead: be careful of traps and more werewolves (including hidden shadow werewolves) just ahead. Search this area before taking the exit to the east. It is possible to use the Warden's Coercion skill to Intimidate or Persuade Swiftrunner to avoid a confrontation; otherwise they will attack, though they retreat once one has lost 50% health. Having Zathrian to join the battle at your side is a crucial thing, because he's a powerful mage and he'll help you in defeating the werewolves. Once the werewolves find out that you're not their ally anymore a huge battle will start, but thankfully you'll have Zathrian on your side which will make things easier. The game is played from a third-person perspective that can be shifted to a top-down perspective. The Lady asks the Warden to bring Zathrian to the chamber so they may talk. Dragon Age: Origins is a role-playing game developed by BioWare and published by Electronic Arts.