Legendary Actions.

On a failure, your speed is halved and you are considered poisoned for one minute. Discriminated against and tormented since. Web Walker. Thanks for posting the pic. All creatures in a 30ft radius centered on the Dirty Colossus must make a DC14 constitution saving throw. This weapon is the most effective way of killing the Storm King once and for all, as the Storm Ruler could supposedly create ripples of air that cuts through foes with ease. When Phalanx is reduced to 14 hit points, it can no longer make the attack action on its turn or as a reaction. Divine Smite (5/Day).

http://demonssouls.wikidot.com Tower Knight has disadvantage on saving throws against being knocked prone. The skeletons of the Shrine of Storms just keep rolling around and breaking your guard.

This is signified by an asterisk. Hit: 34 (4d12+6) piercing damage. let you effortlessly kill the notoriously difficult False King Allant. Melee Weapon Attack: +7 to hit, reach 10ft., one target.

Its magical properties allow it to penetrate even the toughest metals as if it was but parchment. After Garl is dead, Astraea can be approached and spoken to, and then proceeds to kill herself after a brief dialogue. (DC 14) She can cast the following spells: Then, it can use it’s intimidating presence.

Melee Spell Attack: +6 to hit, reach 5ft., one target. It really got me too, and I think putting them at the end of probably the most frustrating area in the entire game helped.

Speaking of World 4, World 4-1. Soul Explosion (Recharge 5-6). Twice per day, you can raise the Storm Ruler in the air, and direct a 60ft. These prefixes can be applied to any non-magical weapon. Hit: 28 (4d10 + 4) piercing damage. Old King Allant can make three attacks with Soulbrandt, then one wind slash or grapple check. . The Thief Ring. Ring, very rare (requires attunement) This is probably the most unique fight in the game and to best reflect that I've created a template for him instead of a more standard stat block. New Game Plus makes a hard but beatable game into a nightmare. Astraea, to this day- remains the most memorable boss I have ever encountered in any video game. Umbasa. Only one of these actions can be used at a time. Not so much a glitch but more of an oversight lovingly christened by fans as the "Cracked Talisman of Beasts"; the Talisman allows for the casting of both spells and miracles at the cost of having a high stat requirement to get the full power of said spell, meaning unless you have a very specific build it severely restricts offensive magic . Multiattack. For the most faithful to the Fool's Idol are taken higher up the Tower of Latria to be the subjects of horrific experimentation. .

Its swings were said to be so strong it could pulverize even mighty dragon You gain a +2 to attack and damage rolls with this weapon.

Whenever Old King Allant fails a saving throw, he can choose to succeed instead. While not particularly fast, it makes up for it with powerful swings that could send most creatures off their feet. Hit: 11 (2d6+3) bludgeoning damage. In addition, you have advantage on dexterity saving throws. Maiden Astraea was accompanied by her loyal protector, Garl Vinland, to the Valley of Defilement. Allant used the Soul Arts to usher in a new age of prosperity for Boletaria, but even this did not satiate Allant. The damn bridge in Boletaria 1-2.

Armor Spider makes two leg sweep attacks and either one spit fireball or spit web attack. Melee Weapon Attack: +8 to hit, reach 10ft., one target. Multiattack. When a creature in melee range deals weapon damage to Flamelurker, he can make one claw attack towards that creature as a reaction. Anytime Dragon God fails a saving throw, it can choose to succeed on it instead. CHA: 19 You deal an additional 2d6 bludgeoning damage, and have resistance to fire damage. I had to take a break after this. Focusing all of his power into Soulbrandt, Allant creates an explosion of soul energy. Ridiculously fast and hard to see, capable of turning invisible, absurd range and enough damage to instantly kill most players before they even have a chance to see what was attacking them. Armor (shield), rare (requires attunement) Gimped Sight. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hot Aura. Old King Allant has advantage on saving throws against spells and other magical effects. The webbing has AC10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage. Attacks dealt with this weapon deal 1d4 (uncommon), 2d4 (rare), 3d4 (very rare) slashing damage at the start of the target's turn.