Regardless of whether an input splitter is used, you aren’t going to see any stick beating out the Hori VX-SA on 360 - you can even test this manually to confirm. It feels like Hori had this in mind, since they put the buttons closer together. This protects the case from overzealous modders, but prevents the bolts from holding the top panel completely flush to the base, allowing it to slide around nearly 1 mm in all directions; this might not sound like much — until you really get into the game and notice the metal plate and bolts rattling around from the force of your inputs.
This stick is pretty big. I played SF4 exclusively with FC4 and while the D-Pad hasn't failed on me yet, I decided to buy the FC0 just in case.
Do you think that the DPad's quality is worth the sacrifice of not being able to change its angle? The Hori site only shows the FC4. I believe the Etokki Omni uses the ‘paewang’ pcb which is the same used in the Datel ArcadePro and a few other sticks. I like the new fighting commander a lot.
Either way, the sticks tested are based on what I’ve got available. Much like the RAP.N, the top panel bolts don’t allow effective access to the interior — even less so, in this model.
I even tested it by throwing about 50 fireballs in a row, zero problems. Game : STREET FIGHTER V ARCADE EDITION (JPN Ver.03.003 for PlayStation 4 ) 1P(left) : HORI FIGHTING EDGE for PS4(v1.16) 2P(right) : Razer Panthera(v1.01.00) As a … I want to see it.
I think I've been playing with the FC4 so much that I've been overcompensating just to make sure for missed diagonal inputs. http://www.teyah.net/sticklag/overview.html, The results can be found here: So, I decided to try the newer, cheaper Hori Fight Commander (I'm going to call it Hori FC0) pad, to see if the non-rotating d-pad was more reliable.
Also I think that the Joytron Exchanger might use the same pcb as the Q4RAF. Unfortunately none of our players are sponsored by Razer so we don’t have access to that.
The dpad is better. I think if you were to do your tests this way, the results would be more easily accepted.
Hey, I’m a bit confused about some of your results. One warning about ordering from play asia., make sure to get the express shipping. FGC members and r/StreetFighter support Black Lives Matter through online tournament and donations, raising over $15,000, CYG Interview Series Part Five: Infexious discusses his competitive roots, the UK scene, Capcom Cup 2019, and more, CYG Interview Series Part Three: Daigo “The Beast” Umehara shares his thoughts on the CPT, new playstyle with Guile, his Evo 2019 performance, and more. The new PCB, which is a single wider board, and is used on all of the new Q4RAF coloured models and also in the Q2 Pro line. I know this can sometimes be a trivial difference, but we are trying to stick to the spirit of Street Fighter on the subreddit.
Picking up the controller feels nice -- the back contours fit my hand well, and I don't find myself missing the elongated handle from the FC4 at all.
For some reason it feels super-responsive, like DS4-levels of responsiveness to inputs. Godlike Controls Responds To Cthulhu Lag Issues Vs. Eightarc Fusion 360: 22.
I also wish the bumper buttons were the same size. Officially Licensed by Sony. The original PCB on the initial runs of the stick, which is a two tier PCB (looks like two PCBs stuck together). If not, then what we are left with is simply additional variance. Overall, I think this new FC0 will be my main pad for SFV (and any other fighting game). If I calm down and put in the proper motions, I have zero problems with critical art timing on the FC0. It has nothing to do with wireless and emulation. I have it set to 10 degrees usually and I'm really comfortable with that angle. Otherwise, I'd probably stick with the FC4 with its slightly softer buttons. One issue I have this data is contrary to Toodles test data he did a while back with the same methodology. The buttons are exactly the same, with the same size and spacing, and the dpad is also made of the same black matte plastic. The d-pad and face buttons are exactly the same size as the Hori FC4, which makes the transition really easy.
It weighs about the same as the FC4. The FC4 was already one of the most responsive controllers.... http://www.teyah.net/sticklag/results.html. HORI’s Fighting Edge sticks are already well-known in the community, and much loved for their clean, classy design.
Initially I thought it had slightly more input lag than the fc4, but it was just because the dpad and buttons are a lot firmer and require slightly more pressure to activate. It has just officially become available for purchase today; look for it at HORI’s website. It basically looks and feels like an old school Sega Saturn controller (which imo is one of the best controllers ever made). Regardless of whether an input splitter is used, you aren’t going to see any stick beating out the Hori VX-SA on 360 - you can even test this manually to confirm. The ultimate arcade stick that truly embraces the fighting game spirit is back on PlayStation 4.
http://www.teyah.net/sticklag/results.html, And finally, the raw testing data can be viewed & downloaded from here: The cheap stick I used to recommend is the Hori Fighting Stick Mini 3 but they're hard to find now - the one showing up on Amazon is $80 but I bought mine for half that when they were launched. Instead of just listing arcade stick models would you also be able to list the PCB?
Makes it very easy to do ex moves with my thumb, instead of relying on the shoulder buttons.
But I ended up returning that, because I felt the d-pad and buttons were inferior to the Hori. That is not normal usage of the PCB. Amazon also has some, but the price is jacked up a bit. I don’t know if the amount will be meaningful or what will happen at all if I wire two controller PCB signals together, and I definitely don’t know if the output is identical to normal usage. So I don’t see an issue with the way I have done things, unless you have something else I should consider. Seems going halfway between the L1/R1 and L2/R2 for both would be perfect. I wouldn't be surprised if the new Madcatz had more lag... it seems all the controllers (except DS4) with a touchpad have added lag. I am VERY pleased to say that the d-pad input issues have gone away with the new pad. Interesting note: on the current market, we’re quite accustomed to seeing a fightstick with built-in compatibility with both the last-gen and current-gen consoles, as well as PC; new sticks for PS4 typically include a PS3 setting. Wish I had this thing when I was playing SF4! However the periodic dropped diagonal inputs I had with the FC4 are no longer an issue, which is the reason I decided to try this pad in the first place. But that’s getting off topic, I just thought it was interesting as I hadn’t read anything about that as a planned thing for those sticks in the short term.