The team re-used many of the development infrastructure set up for its predecessor and exhausted their gameplay ideas for the piñata gardening concept. It is the sequel to the 2006 Xbox 360 game Viva Piñata. [2], Atop the previous formula is a new plot, a cooperative multiplayer mode, Xbox Live Vision Camera support, 32 new types of piñata creatures, and two separate areas to trap piñatas. [17] GameSpot's 2008 year in review staff nominated but did not award Trouble in Paradise as the "Best Game No One Played".[19]. "[8], Back in 2005, Electronic Gaming Monthly reported that Rare was hard at work on two projects for the Nintendo DS. With the discovery of the Piñarctic and the Dessert Desert, some Piñatas roam around these areas.

[4] Bramwell (Eurogamer) saw a lack of depth in the online gameplay, both in feelings of connections with others and in how online matchmaking became a brief "show and tell" of a garden instead of a cross-exchange like in Animal Crossing or Spore. Pinyāta 2: Gāden No Dai Pinchi) is a garden simulation game released in 2008 for the Xbox 360 developed by Rare and published by Microsoft Game Studios. [5] This is a no-pressure version of the main game (set on a beach) where young or inexperienced players can experiment without having to deal with the challenging aspects of the game, such as Dastardos or Ruffians, or having to pay for items.

Welcome to Viva Pinata Trouble In Paradise (TIP). Franchise These latter areas—the Dessert Desert and Piñarctic—let the player set traps for wandering piñatas to bait, capture, and return to the garden. A new game mode has also been added that mirrors the "Just for fun"[7] mode in Viva Piñata: Trouble in Paradise, named “Playground”. [8] The sequel was built atop the original and the developers re-used many of the tools from the original game's development. [4][2] Critics appreciated the release's time-saving interface tweaks and overall pacing,[3][4][17] but thought, for instance, that the vision camera integration added little to the game. The player uses an in-game encyclopedia to learn each piñata type's preferences, which grow in complexity: advanced creatures require more transformative changes to the garden or many other piñatas to eat. [4] A new "Trick Stick" lets players teach piñatas to perform new tricks. [18] Reviewers agreed that cooperative was useful for introducing new players to the game. The first game's online piñata gifting feature returns in Trouble in Paradise. [16] Critics had found its predecessor surprisingly engaging,[2][4][17] and thought that Trouble in Paradise's additions made it the definitive Viva Piñata release. [3][4][2][17], Critics praised Trouble in Paradise's new features. Welcome to Viva Pinata Trouble In Paradise (TIP) Edit. Sequel

The game released in North America on September 2, 2008, and Europe three days later. The player continues to cultivate the garden and the piñata creatures to grow in experience level and unlock upgrades in garden size and gardening tools.

New features to the series include a cooperative multiplayer mode, a new plot, additional types of piñata creatures, Xbox Live Vision Camera support, and two new areas for capturing piñatas. [4] Players can use the Xbox Live Vision Camera to scan collectible cards and unlock piñatas and items. Other than control changes, there is a handful of design changes that are unique to this version of the game. "Viva Pinata: Trouble in Paradise Review", "Interview: Rare Dishes on New Banjo & Viva Piñata", "Microsoft: 'Viva Pinata on the DS Makes Sense, "Viva Pinata: Trouble in Paradise review", "Rare Replay countdown: 30 Rare classics ranked from worst to best", "EXCLUSIVE: RFDB Interview With Rare Replay Lead Designer, Paul Collins", "Xbox One X Enhanced games - Every game with 4K resolution, HDR, higher framerates, and more", "Viva Pinata: Trouble in Paradise Critic Reviews for Xbox 360", "GameSpot's Best Games of 2008: Best Game No One Played", https://en.wikipedia.org/w/index.php?title=Viva_Piñata:_Trouble_in_Paradise&oldid=984249256, Creative Commons Attribution-ShareAlike License, This page was last edited on 19 October 2020, at 02:09. Viva Piñata first started as a TV show (now available on DVD), along with its popular Classic game for the Xbox 360. Developed by Rare and published by Microsoft Studios, the game builds atop its predecessor, in which the player tends a garden and the piñata creatures that come to live there. [2] These malicious "sour" piñatas, which contain evil versions of moles, crocodiles, wolves, and crows, as well as new sour species such as skunks, and scorpions, try to poison the other piñatas, they can be tamed to peaceably join the player's garden.

For instance, a piñata might be attracted to a garden with a specific plant, type of piñata, or amount of soil. The original Rare Ltd. team behind Viva Piñata has reunited to bring gamers Viva Piñata: Trouble in Paradise, the newest piñata adventure that invites gamers to return to magical Piñata Island. [15], The game received "generally favorable" reviews, according to video game review aggregator Metacritic. Apart from a few new features, Trouble in Paradise is nearly identical to its predecessor, the 2006 Viva Piñata, in gameplay: The player acts as a gardener whose land is visited by piñata creatures. As the game was built from the ground up for the DS, Rare's handheld team took the opportunity to add additional features and changes. Viva Piñata: Trouble in Paradise is an Xbox 360 life simulation game of the Viva Piñata series. [9] One of the team's new ideas was "Piñata Vision", a feature that detects printed cards via the Xbox camera to change the in-game environment (e.g., adding piñatas or altering the weather). [2] Even with Trouble in Paradise's upgraded controls, Bramwell (Eurogamer) preferred the precision of the Nintendo DS version's stylus or of a computer mouse, and thought the game could be further simplified. [3] New types of piñata creatures visit and eventually come to reside in the garden when certain prerequisites are met. Viva Piñata Wiki is a FANDOM Games Community. [9] In both the sequel and the original, the development team volunteered to record the sounds used for the piñatas. The PinataIsland.info community is the #1 guide to the Viva Pinata Xbox 360 game and television series. Grrrr. [5] Fertiliser (which is now accessed via the main tools pallet) is only produced when a Taffly is made to interact with a piece of fruit - the colour of the fruit dictates the colour of the fertiliser. He considered the trap areas a good idea but unwelcome as another obstacle in the animal acquisition process. [4][2] Mc Shea (GameSpot) was impressed by the game's visuals and wrote that players would continue playing the game if only to unlock nuanced, animated video of piñatas acting cute during major life milestones.

from the game's producer, Paul Machacek. However his Ruffian minions accidentally destroy the data records. [3] Up to four players can join together on Xbox Live to garden in the same plot.

Viva Piñata: Trouble in Paradise is a 2008 simulation video game in the Viva Piñata series for the Xbox 360.Developed by Rare and published by Microsoft Studios, the game builds atop its predecessor, in which the player tends a garden and the piñata creatures that come to live there.